| Apples to Apples: Definitely designed for
groups of non-gamers (not necessarily a bad thing), Apples to Apples
consists only of two decks of cards: Things and Descriptions. Each turn,
the current referee selects a Description and players try to pick, from
the cards in their hands, the Things that best match that Description. The
referee then chooses the Thing that appeals to him most and awards the
card to the player who played it. The unusual combinations of Things and
Descriptions are humorous to the extreme, and will quickly have the entire
room in an uproar. Once someone has won a pre-determined number of cards,
he's the winner.

Tigris and Euphrates: Arguably Reiner Knizia's best game, this
is certainly one of the highlights of his prolific career. The game is set
in the ancient fertile crescent with players building civilizations
through tile placement. Basically, players are given leaders in four
different categories (farming, trading, religion, and government) and must
use them to collect victory points in these categories. However, your
score at the end of the game is the number of points in your weakest
category, which encourages players not to get overly specialized.

Caylus: In this game the players are project superintendents
whose mission is to build a new castle for King Philip the Fair. For that,
they will have to manage their money, manage the available resources, and
especially develop the economy of the small village at the foot of the
building site. Of course, the royal agents - the bailiff and the provost -
keep a close eye on the progress of the work!

Dungeon Twister: This game is about the epic competition of 2
teams of adventurers with various powers trapped in a dungeon. The board
is composed of 8 mobile rooms that will turn on themselves depending on
the player's actions. Each turn, a player will be able to spend actions to
turn one or more room, changing the topography of the dungeon. The goal of
each team is to get out of the dungeon but only the team reaching 5
victory points will be able to make it!
Points are collected by making an adventurer crossing the whole board or
by killing an opponent's adventurer. Treasures are, of course,
disseminated across the whole dungeon and will bring you additionnal
well-needed powers!
Each player has the same characters, each with different powers. Some run
fast, some fight or disarm traps. The cleric heals, magician burns
everything in sight and the goblin is so weak that the simple fact of
getting him out will bring you two victory points ...
Combat and actions are managed via cards. To move, fight, heal or turn a
room, you must manage action points obtained by playing cards. Those cards
are not drawed but selected from a set of cards by both players. Both
players have access to the same panel of cards at the beginning of the
game so the game is really about managing the resources and adapting to
the changing environment.

Settlers of Zarahemla: Enter the Promised Land!
This is the home of ancient American prophets such as Alma, Mosiah and
Samuel the Lamanite.
Zarahemla, the Nephite capital, thrived as its people were righteous, and
suffered setbacks to its enemies during times of corruption and moral
decay.
It is your job to settle, unite and reinforce the freedoms of the land of
Zarahemla.
Do this through savvy trading, establishing a righteous military of
Stripling Warriors or by building a Temple for holy worship. But whatever
strategy you choose, choose correctly, as your ultimate prosperity depends
on your ability to grow this fledgling society more quickly than your
opponents.
The Settlers of Zarahemla, based upon The Book of Mormon and created for
the Latter-day Saint community, will be an instant hit with your family.
Based, on The Settlers of Catan™ which has sold 3 million copies
worldwide, this game features social interaction, a bit of strategy and
just enough luck to cater to everyone's personality!

Skallywaggs: Be the first to set sail by building a crew of
rascally rogues before your opponents can complete their own collection of
misfits. You'll need both luck and skill. But beware! This is Skallywaggs,
and every pirate worth his parrot knows the tide is quick to turn. There's
Scurvy, Hurricanes, and Cursed Sailors aboard, and if you can't batten the
hatches your skallywaggs may be hauled off in irons or sent to Parley with
Davy Jones.
The game comes complete in one box, with all 120 cards, and instructions
for two to four players. The deck consists of 90 unique, wonderfully
illustrated body parts (30 heads, 30 chests, 30 legs) that fit together to
build thousands of different characters, and 30 event cards that add peril
to every turn. Skallywaggs is a sure hit for hours of cutthroat fun.
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