Board Games
Apples to Apples: Definitely designed for groups of non-gamers (not necessarily a bad thing), Apples to Apples consists only of two decks of cards: Things and Descriptions. Each turn, the current referee selects a Description and players try to pick, from the cards in their hands, the Things that best match that Description. The referee then chooses the Thing that appeals to him most and awards the card to the player who played it. The unusual combinations of Things and Descriptions are humorous to the extreme, and will quickly have the entire room in an uproar. Once someone has won a pre-determined number of cards, he's the winner.

 

 

Tigris and Euphrates: Arguably Reiner Knizia's best game, this is certainly one of the highlights of his prolific career. The game is set in the ancient fertile crescent with players building civilizations through tile placement. Basically, players are given leaders in four different categories (farming, trading, religion, and government) and must use them to collect victory points in these categories. However, your score at the end of the game is the number of points in your weakest category, which encourages players not to get overly specialized.

 

 

 

Caylus: In this game the players are project superintendents whose mission is to build a new castle for King Philip the Fair. For that, they will have to manage their money, manage the available resources, and especially develop the economy of the small village at the foot of the building site. Of course, the royal agents - the bailiff and the provost - keep a close eye on the progress of the work!

 

 

Dungeon Twister: This game is about the epic competition of 2 teams of adventurers with various powers trapped in a dungeon. The board is composed of 8 mobile rooms that will turn on themselves depending on the player's actions. Each turn, a player will be able to spend actions to turn one or more room, changing the topography of the dungeon. The goal of each team is to get out of the dungeon but only the team reaching 5 victory points will be able to make it!
Points are collected by making an adventurer crossing the whole board or by killing an opponent's adventurer. Treasures are, of course, disseminated across the whole dungeon and will bring you additionnal well-needed powers!

Each player has the same characters, each with different powers. Some run fast, some fight or disarm traps. The cleric heals, magician burns everything in sight and the goblin is so weak that the simple fact of getting him out will bring you two victory points ...

Combat and actions are managed via cards. To move, fight, heal or turn a room, you must manage action points obtained by playing cards. Those cards are not drawed but selected from a set of cards by both players. Both players have access to the same panel of cards at the beginning of the game so the game is really about managing the resources and adapting to the changing environment.

 

 

Settlers of Zarahemla: Enter the Promised Land!

This is the home of ancient American prophets such as Alma, Mosiah and Samuel the Lamanite.

Zarahemla, the Nephite capital, thrived as its people were righteous, and suffered setbacks to its enemies during times of corruption and moral decay.

It is your job to settle, unite and reinforce the freedoms of the land of Zarahemla.

Do this through savvy trading, establishing a righteous military of Stripling Warriors or by building a Temple for holy worship. But whatever strategy you choose, choose correctly, as your ultimate prosperity depends on your ability to grow this fledgling society more quickly than your opponents.

The Settlers of Zarahemla, based upon The Book of Mormon and created for the Latter-day Saint community, will be an instant hit with your family. Based, on The Settlers of Catan™ which has sold 3 million copies worldwide, this game features social interaction, a bit of strategy and just enough luck to cater to everyone's personality!

 

 

Skallywaggs: Be the first to set sail by building a crew of rascally rogues before your opponents can complete their own collection of misfits. You'll need both luck and skill. But beware! This is Skallywaggs, and every pirate worth his parrot knows the tide is quick to turn. There's Scurvy, Hurricanes, and Cursed Sailors aboard, and if you can't batten the hatches your skallywaggs may be hauled off in irons or sent to Parley with Davy Jones.

The game comes complete in one box, with all 120 cards, and instructions for two to four players. The deck consists of 90 unique, wonderfully illustrated body parts (30 heads, 30 chests, 30 legs) that fit together to build thousands of different characters, and 30 event cards that add peril to every turn. Skallywaggs is a sure hit for hours of cutthroat fun.